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Cake day: March 18th, 2024

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  • Much less is determined by engine than the average person thinks. Andromeda wasn’t a new engine; it was an engine that was made to make Battlefield games that then had to be used to make action RPGs and racing games after the fact. Capcom made an engine for the games they had in mind 10 years ago, and it’s fantastic at Resident Evil, Devil May Cry, and even serving as an emulation wrapper, but it’s showing cracks under the support for open world games that they added more recently. Larian’s engine is made to support the systems driven RPGs they conceptualized in the early 2010s, and there’s little chance some other engine will do it just as well or better without plenty of custom code anyway. Ask Digital Foundry about all of the “optimization” Unreal 5 has done for developers already.


  • They said very little about what that new engine entails, but much like Starfield, I suspect it’s largely reusing their old engine and only remaking select parts of it. Larian is doing something in the RPG space that, to me, makes nearly all of their competitors feel outdated, and it makes sense to me to make their own engine to do that as efficiently as possible. To make one of their games in an off the shelf engine like Unreal, with all of the bespoke physics objects and the ways every entity interacts with spells, elements, and other effects, could easily result in huge performance costs above and beyond what we saw in Act 3 of BG3.











  • They do it because if you have to be online, connected to their servers, you have to look at their store and be tempted to buy something else for the game. It’s also just straight DRM. The industry spent the better part of 20 years complaining about piracy and used game sales, and now they’ve found a way to defeat them by just designing their games to disappear when the servers are gone. That does come with a catch though. Building and maintaining the online infrastructure costs a lot of money, and given how many of these games just instantly flop and die, customers are less willing to invest their time and money into a game unless they know it’s a winner, which has less to do with the game’s quality and more of how many other people perceive it to be quality. This looks to me to be why the industry is crashing right now.

    As egregious as horse armor was decades ago, that doesn’t offend me the way server requirements do (you can always just choose not to buy the horse armor and still have the game you bought in perpetuity). If the game requires an online connection, don’t buy it. There’s always another game out there like it without the requirement. A game that requires an internet connection is just a worse version of a game they could have sold you without it, and the online requirement gives it an expiration date. If multiplayer requires an online connection, make sure it supports LAN, split-screen, direct IP connections, or private servers. This information is very hard to find just by store pages, perhaps intentionally so, but I usually check on the PC Gaming Wiki these days; otherwise you have to hope the developer responds to a question about those features in the Steam forums.